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Monthly Archives: February 2016
A Quadtree-Based Collision System in JavaScript
The JavaScript code below, when run, will create a playfield full of small circular bodies, each moving in a random direction. When two circles collide, they will bounce off of each other and move in different directions. To see the … Continue reading
Posted in Uncategorized
Tagged collision detections, collision response, games, JavaScript, physics, programming, simulation
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A Rudimentary Tactics Game in JavaScript
The JavaScript below implements a very simple turn-based tactics game. To see it in action, copy it into an .html file and open that file in a web browser that runs JavaScript. Or, for an online version, visit http://thiscouldbebetter.neocities.org/tacticsgame.html. There … Continue reading
Positional Audio for a Game in HTML5 with JavaScript
The code below implements a simple example of positional audio in JavaScript using the WebAudio API. To see it in action, copy it into an .html file and open that file in a web browser that runs JavaScript. You’ll need … Continue reading
Posted in Uncategorized
Tagged audio, games, HTML5, JavaScript, positional audio, programming, sound, WebAudio
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